I had a crucial moment in design school, when confronted with 3D software... I learned that I simply hated it.
Why am I spending all this energy to make this thing in a computer, when anything I would want to make would be so much simpler to photograph?
I got over it, I learned to use 3D in a way that was not as painful. But from that first moment, I've been on parallel paths, photographic and illustrative, animation and film. Computer Generated and Physical.